Post by Emily Matthews on Jun 15, 2010 9:37:20 GMT -5
Human-- Normal holds no abilities. Nobles are subject to approval however and will be harder to get passed but keep in mind they might get the respect due to their title but only one set of Royals hold Reign in Shadowthorn.
Humans with abilities - Depends on the Ability if you have any questions please fill free to ask.
* Elves - Self explanitory, Abilities are subject to approval depending on what they are.
The elves were originally thought of as a race of divine or semi-divine beings (wights, vættir) endowed with magical powers, which they use both for the benefit and the injury of mankind. In pre-Christian mythology, they appear to have been divided into light elves and dark elves, difficult to delineate from the Æsir (gods) on one hand and the dvergar (dwarves) on the other.
en.wikipedia.org/wiki/Elf
*Demons of the Low Level sort- Unless otherwise approved. No just killing off people just for the thrill of it. Demons tend to keep what they are to themselves as they are seen as threats and can and will be Hunted if seen appropriate and proven to be a threat to the Home and its residents.
en.wikipedia.org/wiki/Demon
* Drow -- ((Dark Elf)) - Learn of them before pulling them into play. If the character proves to be a threat then be aware there is a chance the character will be hunted and killed.
or dark elves are a generally evil, dark-skinned subrace of elves in the Dungeons & Dragons fantasy roleplaying game The word "drow" is from the Orcadian and Shetlandic dialects of Scots[5], an alternative form of "trow" (both of which come from the Nordic dökkálfar),[6] which is a cognate for "troll". The Oxford English Dictionary gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites.
en.wikipedia.org/wiki/Drow_(Dungeons_&_Dragons)
* Dwarves -
Dwarves are generally described as being about 3 to 4 feet tall, big headed, and bearded. Nidavellir is the land of the dwarves in Norse mythology. Some dwarves of mythology and fairy tales include: Rumpelstiltskin, the dwarves from Snow White, Dvalin, Lit, Fjalar and Galar, Alvis, Eitri, Brokkr, Hreidmar, Alfrik, Berling, Grer, Fafnir, Otr, Andvari, Alberich. Regin from the Volsung Saga sometimes appears to be a dwarf, though he is usually a human. In some version of the Sigurd myth, Regin is replaced by a dwarf called Mimir.
* Vampires -- Depends on your bio as to what can be done. Feeding, No feeding off anyone unless approved by the parties involved and done privately.. Dont bring attention to yourself as a Vampire like leaving corpse's about ect... Give cause to be hunted and you will be.
The weaknesses of a vampire:
Inability to Enter a Dwelling without Being First Invited In.
Inability to Cross Water.
Coma during day time.
Inability to Withstand the Direct Rays of the Sun.
Dependence upon the Soil of their Land of Birth for Rest.
Reflection Not Seen in a Mirror.
Vulnerable to Atoprophic Objects.
Repulsion to holy ground.
Vampires cannot cross a thicket of wild rose or a line of salt. Vampires are compelled to stop and count every grain in a pile of grain or numerous objects (often grain) thrown into their path. More about this.
Vampires are unable to enter churches, temples, or other religious sanctuaries that represent "light" or goodness, whether they have been previously invited or not. They may only enter such holy places if they have been somehow desecrated beforehand.
The vampire, as any pagan creature, is not admitted in the holy sanctuaries of the Church but there are no testimonies that he can be harmed if he doesn’t follow the rule.
The vampire's renowned recuperative powers do have their limitations, however. A vampire cannot grow back a severed portion of its body. However, apart from the obvious periodic inconveniences, injuries like these will not critically impair a vampire's "life" or efficacy.
The only substances that cause a vampire pain and injury are weapons made of pure silver, and to a lesser degree - unless it penetrates the heart - wood.
* Dragons -- Only a few are allowed as Dragons are scarce and rarely seen.
dragon 1. A huge serpent or snake; a python. Obs. (exc. in etymol. use).
2. a. A mythical monster, represented as a huge and terrible reptile, usually combining ophidian and crocodilian structure, with strong claws, like a beast or bird of prey, and a scaly skin; it is generally represented with wings, and sometimes as breathing out fire. The heraldic dragon combines reptillian and mammalian form with the addition of wings. b. Hence frequent allusions to ancient and medieval tales of dragons, as those which watchfully guarded the Gardens of the Hesperides, those which drew the chariot of Cynthia or the moon, those fought and slain by Beowulf, St. George, and other champions. c. like a dragon: fiercely, violently.
* Fae -- Only powers allowed are for mischeif and healing.
A fairy (also faery, faerie, fay, fae; euphemistically wee folk, good folk, people of peace, fair folk, etc.)[1] is a type of mythological being or legendary creature, a form of spirit, often described as metaphysical, supernatural or preternatural.
Fairies resemble various beings of other mythologies, though even folklore that uses the term fairy offers many definitions. Sometimes the term describes any magical creature, including goblins or gnomes: at other times, the term only describes a specific type of more ethereal creature.[2]
* Animals of any kind but to play a normal animal keep in mind they can not talk through a mind link. They are your typical animal they hold no powers or anything of the sort.
* Trolls -- Need I say more? Trolls are good for a hunt.
A troll is a member of a race of fearsome creatures from Norse mythology.
Originally more or less the Nordic equivalents of giants, although often smaller in size, the different depictions have come to range from the fiendish giants – similar to the ogres of England (also called Trolls at times, see Troller's Gill) – to a devious, more human-like folk of the wilderness, living underground in hills, caves or mounds. In the Faroe islands, Orkney and Shetland tales, trolls are called trows, adopted from the Norse language when these islands were settled by Vikings.
en.wikipedia.org/wiki/Troll
* Orc's -- Another creature good for Hunting
Orc (pronounced /ˈɔrk/) is a word used to refer to various races of tough and warlike humanoid creatures in various fantasy settings. Orcs are often portrayed as misshapen humanoids who are brutal, and warmongering. Conversely, some settings and writers describe them as a proud warrior race with a strong sense of honor (for example, Morgan Howell's Queen of the Orcs). They are variously portrayed as physically stronger or weaker than humans, but always high in numbers. They often ride boars, wolves and wargs. In many role-playing and computer games, Orcs mainly have green skin (earning the name "Greenskins" in such games as Warhammer Fantasy). Usually Orcs use a only shamanistic magic unlike several other races such as Elves, or none at all. However, their fighting skill is honed to maximum power and efficiency.
en.wikipedia.org/wiki/Orc
* Shapeshifters -- Its going to come down to your bio of what you can and cannot do. Or otherwise Approved by Council.
Shapeshifting is a common theme in mythology and folklore as well as in science fiction and fantasy. In its broadest sense, it is when a being has the ability to alter its physical appearance. The transformation may be purposeful or not, depending on whether it has been the subject of a curse or spell. In some folklore, once the shapeshifter has become transformed, it becomes progressively more difficult for it to return to its original form
Note: Were Panthers are capped off for the time being. Any Questions bring them to me via pm or in the room
* Abyssal Characters/ High Level Demons is Allowed with approval by Council and those slots have been filled and capped off, until otherwise stated .
Damien the Arch-Mage of Shadowthorn. He is the Protector of the Royals and the Devil's only right hand man. He is of Higher Level and will ONLY listen to the Devil himself or the Royal Family. He is the ONLY other Higher Level being that has the Approval of Council.
Humans with abilities - Depends on the Ability if you have any questions please fill free to ask.
* Elves - Self explanitory, Abilities are subject to approval depending on what they are.
The elves were originally thought of as a race of divine or semi-divine beings (wights, vættir) endowed with magical powers, which they use both for the benefit and the injury of mankind. In pre-Christian mythology, they appear to have been divided into light elves and dark elves, difficult to delineate from the Æsir (gods) on one hand and the dvergar (dwarves) on the other.
en.wikipedia.org/wiki/Elf
*Demons of the Low Level sort- Unless otherwise approved. No just killing off people just for the thrill of it. Demons tend to keep what they are to themselves as they are seen as threats and can and will be Hunted if seen appropriate and proven to be a threat to the Home and its residents.
en.wikipedia.org/wiki/Demon
* Drow -- ((Dark Elf)) - Learn of them before pulling them into play. If the character proves to be a threat then be aware there is a chance the character will be hunted and killed.
or dark elves are a generally evil, dark-skinned subrace of elves in the Dungeons & Dragons fantasy roleplaying game The word "drow" is from the Orcadian and Shetlandic dialects of Scots[5], an alternative form of "trow" (both of which come from the Nordic dökkálfar),[6] which is a cognate for "troll". The Oxford English Dictionary gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites.
en.wikipedia.org/wiki/Drow_(Dungeons_&_Dragons)
* Dwarves -
Dwarves are generally described as being about 3 to 4 feet tall, big headed, and bearded. Nidavellir is the land of the dwarves in Norse mythology. Some dwarves of mythology and fairy tales include: Rumpelstiltskin, the dwarves from Snow White, Dvalin, Lit, Fjalar and Galar, Alvis, Eitri, Brokkr, Hreidmar, Alfrik, Berling, Grer, Fafnir, Otr, Andvari, Alberich. Regin from the Volsung Saga sometimes appears to be a dwarf, though he is usually a human. In some version of the Sigurd myth, Regin is replaced by a dwarf called Mimir.
* Vampires -- Depends on your bio as to what can be done. Feeding, No feeding off anyone unless approved by the parties involved and done privately.. Dont bring attention to yourself as a Vampire like leaving corpse's about ect... Give cause to be hunted and you will be.
The weaknesses of a vampire:
Inability to Enter a Dwelling without Being First Invited In.
Inability to Cross Water.
Coma during day time.
Inability to Withstand the Direct Rays of the Sun.
Dependence upon the Soil of their Land of Birth for Rest.
Reflection Not Seen in a Mirror.
Vulnerable to Atoprophic Objects.
Repulsion to holy ground.
Vampires cannot cross a thicket of wild rose or a line of salt. Vampires are compelled to stop and count every grain in a pile of grain or numerous objects (often grain) thrown into their path. More about this.
Vampires are unable to enter churches, temples, or other religious sanctuaries that represent "light" or goodness, whether they have been previously invited or not. They may only enter such holy places if they have been somehow desecrated beforehand.
The vampire, as any pagan creature, is not admitted in the holy sanctuaries of the Church but there are no testimonies that he can be harmed if he doesn’t follow the rule.
The vampire's renowned recuperative powers do have their limitations, however. A vampire cannot grow back a severed portion of its body. However, apart from the obvious periodic inconveniences, injuries like these will not critically impair a vampire's "life" or efficacy.
The only substances that cause a vampire pain and injury are weapons made of pure silver, and to a lesser degree - unless it penetrates the heart - wood.
* Dragons -- Only a few are allowed as Dragons are scarce and rarely seen.
dragon 1. A huge serpent or snake; a python. Obs. (exc. in etymol. use).
2. a. A mythical monster, represented as a huge and terrible reptile, usually combining ophidian and crocodilian structure, with strong claws, like a beast or bird of prey, and a scaly skin; it is generally represented with wings, and sometimes as breathing out fire. The heraldic dragon combines reptillian and mammalian form with the addition of wings. b. Hence frequent allusions to ancient and medieval tales of dragons, as those which watchfully guarded the Gardens of the Hesperides, those which drew the chariot of Cynthia or the moon, those fought and slain by Beowulf, St. George, and other champions. c. like a dragon: fiercely, violently.
* Fae -- Only powers allowed are for mischeif and healing.
A fairy (also faery, faerie, fay, fae; euphemistically wee folk, good folk, people of peace, fair folk, etc.)[1] is a type of mythological being or legendary creature, a form of spirit, often described as metaphysical, supernatural or preternatural.
Fairies resemble various beings of other mythologies, though even folklore that uses the term fairy offers many definitions. Sometimes the term describes any magical creature, including goblins or gnomes: at other times, the term only describes a specific type of more ethereal creature.[2]
* Animals of any kind but to play a normal animal keep in mind they can not talk through a mind link. They are your typical animal they hold no powers or anything of the sort.
* Trolls -- Need I say more? Trolls are good for a hunt.
A troll is a member of a race of fearsome creatures from Norse mythology.
Originally more or less the Nordic equivalents of giants, although often smaller in size, the different depictions have come to range from the fiendish giants – similar to the ogres of England (also called Trolls at times, see Troller's Gill) – to a devious, more human-like folk of the wilderness, living underground in hills, caves or mounds. In the Faroe islands, Orkney and Shetland tales, trolls are called trows, adopted from the Norse language when these islands were settled by Vikings.
en.wikipedia.org/wiki/Troll
* Orc's -- Another creature good for Hunting
Orc (pronounced /ˈɔrk/) is a word used to refer to various races of tough and warlike humanoid creatures in various fantasy settings. Orcs are often portrayed as misshapen humanoids who are brutal, and warmongering. Conversely, some settings and writers describe them as a proud warrior race with a strong sense of honor (for example, Morgan Howell's Queen of the Orcs). They are variously portrayed as physically stronger or weaker than humans, but always high in numbers. They often ride boars, wolves and wargs. In many role-playing and computer games, Orcs mainly have green skin (earning the name "Greenskins" in such games as Warhammer Fantasy). Usually Orcs use a only shamanistic magic unlike several other races such as Elves, or none at all. However, their fighting skill is honed to maximum power and efficiency.
en.wikipedia.org/wiki/Orc
* Shapeshifters -- Its going to come down to your bio of what you can and cannot do. Or otherwise Approved by Council.
Shapeshifting is a common theme in mythology and folklore as well as in science fiction and fantasy. In its broadest sense, it is when a being has the ability to alter its physical appearance. The transformation may be purposeful or not, depending on whether it has been the subject of a curse or spell. In some folklore, once the shapeshifter has become transformed, it becomes progressively more difficult for it to return to its original form
Note: Were Panthers are capped off for the time being. Any Questions bring them to me via pm or in the room
* Abyssal Characters/ High Level Demons is Allowed with approval by Council and those slots have been filled and capped off, until otherwise stated .
Damien the Arch-Mage of Shadowthorn. He is the Protector of the Royals and the Devil's only right hand man. He is of Higher Level and will ONLY listen to the Devil himself or the Royal Family. He is the ONLY other Higher Level being that has the Approval of Council.